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基于四叉树孤立分割和屏幕误差的地形LOD算法

张俊峰 姚志宏

张俊峰, 姚志宏. 基于四叉树孤立分割和屏幕误差的地形LOD算法[J]. 西南交通大学学报, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012
引用本文: 张俊峰, 姚志宏. 基于四叉树孤立分割和屏幕误差的地形LOD算法[J]. 西南交通大学学报, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012
ZHANG Junfeng, YAO Zhihong. LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree[J]. Journal of Southwest Jiaotong University, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012
Citation: ZHANG Junfeng, YAO Zhihong. LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree[J]. Journal of Southwest Jiaotong University, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012

基于四叉树孤立分割和屏幕误差的地形LOD算法

doi: 10.3969/j.issn.0258-2724.2013.04.012
基金项目: 

国家自然科学基金资助项目(40971244)

LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree

  • 摘要: 为解决静态和动态细节层次模型存在的数据冗余度大、精度判断标准单一和层次切换跳跃感强的问题,提出了基于四叉树孤立分割和屏幕误差的地形LOD(level of detail)算法.采用该算法,针对于规则格网,通过地形瓦片分割和数据预处理减少实时阶段计算量,利用四叉树孤立分割消除结点间依赖关系,并构建保守性屏幕误差评价标准以弱化视觉跳跃感,最后采用添加拆分点和高程平均值法消除相邻瓦片和结点间裂隙.实验结果表明:该算法能较好解决常规方法中存在的问题;可满足大规模地形实时三维显示的要求;实时显示计算量小,帧速可保持在0.03 s以内.

     

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出版历程
  • 收稿日期:  2012-11-25
  • 刊出日期:  2013-08-25

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