• ISSN 0258-2724
  • CN 51-1277/U
  • EI Compendex
  • Scopus
  • Indexed by Core Journals of China, Chinese S&T Journal Citation Reports
  • Chinese S&T Journal Citation Reports
  • Chinese Science Citation Database
Volume 26 Issue 4
Aug.  2013
Turn off MathJax
Article Contents
ZHANG Junfeng, YAO Zhihong. LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree[J]. Journal of Southwest Jiaotong University, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012
Citation: ZHANG Junfeng, YAO Zhihong. LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree[J]. Journal of Southwest Jiaotong University, 2013, 26(4): 666-671,677. doi: 10.3969/j.issn.0258-2724.2013.04.012

LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree

doi: 10.3969/j.issn.0258-2724.2013.04.012
  • Received Date: 25 Nov 2012
  • Publish Date: 25 Aug 2013
  • In order to deal with the problems of enormous data redundancy, single evaluation standard of precision and strong scene of jumping at level switch in static and dynamic level of detail models, an algorithm for regular square grid was proposed. This algorithm reduces the complex computation in real-time expression through terrain tile partition and data pre-progressing, and eliminates dependencies between nodes using isolated division of quad-tree. By building up an evaluation standard based on conservative screen error, jumping feeling is weakened greatly. Finally, cracks between adjacent tiles and nodes are eliminated easily by adding split points and averaging elevation value. Experiment results show that this algorithm has abilities to overcome the shortcoming of the conventional methods and meets the requirements of 3D real-time expression of large-scale terrain. Furthermore, amount of calculation for real-time display is small and frame speed is within 0.03 s.

     

  • loading
  • LI Sheng, GONG Junfeng, LIU Xuehui, et al. High performance navigation of very large-scale terrain environment[J]. Journal of Software, 2006, 17(3): 535-545.
    LI Xuanying. A hybrid algorithm for terrain simplification[D]. Vancouver: The University of British Columbia, 2003: 25-38.
    PAJAROLA R. Large scale terrain visualization using the restricted quadtree triangulation[C]//Proceedings of 1998 International Conference on Visualization. Washington D C: IEEE Computer Society, 1998: 19-26.
    ZHENG Shunyi, DENG Deyan. 3D reconstruction based on seamless contiguity of TIN[J]. Geomatics and Information Science of Wuhan University, 2009, 34(1): 15-19.
    MENG Fang, CHA Hongbin. Rendering of huge point-sampled geometry based on LOD control and out-of-core techniques[J]. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(1): 1-8.
    PFEIFER N. A subdivision algorithm for smooth 3D terrain models[J]. ISPRS Journal of Photogrammetry and Remote Sensing, 2005, 59(3): 115-127.
    MA Zhaoting, PAN Mao, HU Jinxing, et al. A fast walkthrough method for massive terrain based on data block partition[J]. Acta Scientiarum Naturalium Universitatis Pekinensis, 2004, 40(4): 619-625.
    RENATO P. Fastmesh: efficient view-dependent meshing[C]//Proceedings of 2001 International Conference on Computer Graphics and Applications. Washington D C: IEEE Computer Society, 2001: 22-30.
    印桂生,陈怀友,张菁,等. 基于九宫格的累进LOD地形绘制算法[J]. 西南交通大学学报,2010,45(3): 411-417. YIN Guisheng, CHEN Huanyou, ZHANG Jing, et al. Progressive LOD terrain rendering algorithm based on nine palaces[J]. Journal of Southwest Jiaotong University, 2010, 45(3): 411-417.
    ZHANG Xiaohu, SHAO Yongshe, YE Qin. New LOD method based on adaptive quad-tree terrain in visualization[J]. Journal of Computer Applications, 2009, 29(9): 2596-2598.
    LOSASSO F, HOPPE H. Geometry clipmaps: terrain rendering using nested regular grids[J]. ACM Transactions on Graphics, 2004, 23(3): 769-776.
    王源,刘建永,江南,等. 视点相关实时LOD地形模型动态构网算法[J]. 测绘学报,2003,32(1): 47-52. WANG Yuan, LIU Jianyong, JIANG Nan, et al. A dynamic triangulation algorithm for the view-dependent and real-time LOD model of terrain[J]. Acta Geodaetica et Cartographica Sinica, 2003, 32(1): 47-52.[8] 李胜,龚俊峰,刘学慧,等. 超大规模地形场景的高性能漫游[J]. 软件学报,2006,17(3): 535-545.
    郑顺义,邓德彦. 基于三角网无缝拼接的三维重建[J]. 武汉大学学报:信息科学版,2009,34(1): 15-19.
    孟放,查红彬. 基于LOD控制与内外存调度的大型三维点云数据绘制[J]. 计算机辅助设计与图形学学报,2006,18(1): 1-8.
    马照亭,潘懋,胡金星,等. 一种基于数据分块的海量地形快速漫游方法[J]. 北京大学学报:自然科学版,2004,40(4): 619-625.
    张小虎,卲永社,叶勤. 基于自适应四叉树的地形LOD算法[J]. 计算机应用,2009,29(9): 2596-2598.
  • 加载中

Catalog

    通讯作者: 陈斌, bchen63@163.com
    • 1. 

      沈阳化工大学材料科学与工程学院 沈阳 110142

    1. 本站搜索
    2. 百度学术搜索
    3. 万方数据库搜索
    4. CNKI搜索
    Article views(955) PDF downloads(410) Cited by()
    Proportional views
    Related

    /

    DownLoad:  Full-Size Img  PowerPoint
    Return
    Return